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Games Workshop - Warhammer 40,000 - Black Templars: Primaris Crusader Squad

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The Marshal shows his status in fully personalised artificer armour, with layering, rivets, and cables to give him a brutal and archaic look. His left pauldron and the cloak are a reminder that all Marshals are selected from the Sword Brethren (as are the Castellans). From that point on, the Initiate takes sole responsibility for his pupil's training and conduct. He swears an oath to prepare the Neophyte for his entry into the brotherhood that is the Chapter, teach him of its history, and guide him through its holy rites of worship to the Emperor. As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1. You better believe that it’s also bursting with rules, including bespoke Detachment Abilities, Stratagems, Warlord Traits, Litanies of the Devout, Relics, Crusade rules, special Characters, and six unique unit Datasheets.

Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit. The kit is comprised of 228 plastic components, with which you can assemble Primaris Crusader Squad, containing six Primaris Initiates and four Neophytes with a choice of weapon options. Alternatively one Primaris Initiate can be built as a Sword Brother. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Alternatively, one Initiate can be built as a Sword Brother, who has a choice of helmeted and unhelmeted heads. He can be built with a power sword or power axe, and a heavy bolt pistol or pyre pistol. The six Primaris Initiates have a variety of helmeted heads and unhelmeted heads. Two Initiates can be built with a choice of auto bolt rifle or heavy bolt pistol and Astartes chainsword, while the third can be built with an auto bolt rifle, a pyreblaster, or a heavy bolt pistol and an Astartes chainsword, with the option to change the chainsword to a power fist. The Sword Brethren come armed with heavy bolt pistols and either chainswords or power swords, and a mix of the unit's members can upgrade to other weapons. Not all of the units can take the same weapons though, and most are limited to one member in a four-man unit. The box provides enough for two pyre pistols, and one of each plasma pistol, power maul, power axe, a set of paired lightning claws, or a thunder hammer.

Black Templars Combat Patrol

Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons: This jibes with the unit’s new datasheet, which lets you take 2 of each per 10 models. You’ll also have ample chainswords and heavy bolt pistols if you want to go that route, as well as auto bolt rifles and bolt carbines.

The four Neophytes have four unhelmeted head options and can be equipped with either bolt carbines or bolt pistols and Astartes chainswords. A lot of thought has gone into the kit, which allows you to build every model with a chainsword and pistol or with a bolt carbine or rifle. “The latter option leaves enough leftover parts to upgrade a regular box of Intercessors or Assault Intercessors with chained weapons,” says Maxime. As such, the design team went all-in with the medieval look on these miniatures, from the now-classic tabard and leather belts to bowl cuts. The armour has been updated with Primaris details too – “it’s a kind of Mk III Scout armour designed by Cawl himself”.The Primaris Crusader Squad is literally just the same sprue twice. That means it comes with double the weapon options for the unit, letting you give your Neophytes all bolt pistol and chainsword or bolter, and giving you a ton of additional weapon options for your Initiates. In addition, this means you’ll have two sets of upgrade options for the Sword Brother – his bits are all add-ons to an Initiate model – and that’ll mean you have a lot of extra bits left over to upgrade other models. The old-school influences don’t stop there. The Marshal’s head and the axe are direct nods to the 1998 Captain who was originally introduced in the limited edition of the starter set that was released for the third edition of the game.

If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active. The Castellan is based closely on the iconic cover art by John Blanche from the third edition of Warhammer 40,000. Designing this miniature came with its own challenges as “he doesn’t follow the modern design language of the rest of the range”.

If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active. When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows: Each miniature is covered with unique details, suggesting that they all have their own personal artificer to work on their equipment. “They even have nicer chains of devotion than the rest of the Chapter,” Maxime points out. The galaxy is the Emperor's, and anyone or anything who challenges that claim is an enemy who must be destroyed." Grav-cannon or Heavy Bolter or Lascannon or Missile Launcher or Multi-Melta or Plasma Cannon (1 Initiate in the squad only)

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