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Games Workshop Warhammer Middle Earth - War Mûmak Of Harad

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The Betrayer (Mordor, Serpent Horde). The Betrayer didn't score particularly high marks in our write-up on Mordor, thanks in large part to the sheer number of strong profiles in that list. But like Khamul in an Easterling list, the Betrayer is a clear top-tier choice in his alternate faction. As with Khamul, the Betrayer gives you at least some offensive magic potential (the option of a 4+ Transfix is better than no Transfix at all) in an army that otherwise wouldn't have any, and he's a surprisingly dangerous fighter in close combat if you mount him, thanks to Bane of Kings (he rerolls all failed to-wound rolls which, if you have him mounted on a Fell Beast, are going to be pretty low anyway). What you really want him for, however, is his Master The moral of the story? It's really hard to Trampleenemy cavalry, especially if the enemy has Might (yes, the War Leader helps with a couple of these scenarios where the enemy has to call a Heroic Move... but that only occurs if you win priority, or are spending Might yourself to move, so it's hardly something you can control all the time). Plus all-cav armies have this annoying habit of getting around you, and spreading into smaller forces that you have to hunt down while the rest of them shoot at you or shoot at your other troops or capture objectives, or whatever else. So if you want to Trampleenemy cavalry, you have to do what every other army has to do when fighting enemy cavalry: you either have to exhaust their Might store, or you have to pin them first. If you lose priority and call a Heroic March (so you can move 11"), they move first (because a Heroic March isn't a Heroic Move), they move so they're more than 11" away from you, you then charge 11", you still can't charge them, there's still no Trample, and you've still lost a Might point. Haradrim Chieftain. They have a weaker statline than the King (Fight 4, Courage 4) without any obvious benefits other than a reduced points cost, but they're still pretty expensive for generic men captains. If you're really trying to spam, I guess you'd take them, but a King will be the better choice almost every time.

Hiding mounted heroes behind a Mumak helps (because that in-the-way is nice), as does giving them bows (so they can skirmish for a bit before you charge them into fights). But you'll need to keep them alive, so don't sacrifice them (unless it's a choice between them and your mumak, of course). Tusk Weapons: Tusk weapons are, for me, possibly the best upgrade going for the Mûmak. The extra dice for stomping on your foes makes it much more likely that your lovely Mûmak will get to continue moving forwards, crushing all underfoot! Solopova argues that the Haradrim's mûmakil war elephants put their country far to the East, since only India and lands to its east went on using war elephants after classical times. [17] Lee and Solopova mention that Tolkien could have used the Old English version by Ælfric of the Book of Maccabees, which carefully introduces elephants to its Anglo-Saxon audience, using much the same phrase as Sam Gamgee, " māre þonne sum hūs", "bigger than a house", before describing their use in battle; the hero stabs the elephant, which is carrying a " wīghūs", a " battle-house", from below. [22] Tolkien however mentioned Pyrrhus of Epirus's use of war elephants against Ancient Rome in 280–275 BC in his notes for the illustrator Pauline Baynes. [6]Oliphaunt is also the title of a short comic poem about the beast quoted by the hobbit Samwise Gamgee, based on traditional bestiary lore. J. R. R. Tolkien, " Sigelwara Land" Medium Aevum Vol. 1, No. 3. December 1932 and Medium Aevum Vol. 3, No. 2. June 1934. Rythbryt: We come to it at last... the greatest legendary legion tax of our time. Until Sauron gets one (and maybe that's coming), this is it, and it's hard to imagine it'll be topped by any other kind of list. On top of that, it's also the legion that sports the largest modelin the range (other than Smaug, of course... but I'd be verysurprised if he gets a legion--wouldn't you?). Finally, while it may not be the legion that requires the largest points limitto play (my vote would be for the Grey Company), if you're playing a smallpoints level, building this legion will probably give you the most fits. Last thought: watch out for enemy all-cav armies. Don't get me wrong: tramplingenemy cavalry is fun and all (plus it's great to relive that epic film moment). But don't forget that the Rohirrim beat the mumaks in the film (even before the Dead and Legolas showed up), and if you're not careful they'll beat you in this game, too. Unless you're facing Goat Riders, cavalry move faster than War Beasts (10" to 8"). This means an enemy cavalry force with a supporting hero (who has Might) can line-up 8.5" away from your beast, and guarantee that you can't charge them the following turn: One of the most coveted awards is for the Best Painted Army, and with entrants bringing both Good and Evil forces to the tournament, it takes a multi-disciplinary master to win. This year, that master was Robert Burton. Good – The Kingdom of Khazad-dûm

a b Bowers, John M. (2019). Tolkien's Lost Chaucer. Oxford University Press. p.170. ISBN 978-0-19-258029-0. Tolkien arrived at the idea of Harad, a hot Southern land, through his philological work. The Old English Biblical poem Exodus in the tenth-century Codex Junius 11 includes a passage that caught Tolkien's attention: [10] Codex Junius 11In The Lord of the Rings: Conquest, three Oliphaunts must be killed before they reach the defense zone. In the Pelennor Fields level of the War of the Ring campaign, they can be killed easily with a catapult or by sabotage. They can be controlled on the Rise of Sauron level Weathertop or in the Pelennor Fields level (in Instant action; Team Deathmatch mode only).

I'll resist my urge to say that Far Harad, the Serpent Horde, Mordor, the Easterlings, and Khand should all be historic allies with each other (because... you know... Pelennor) and limit my suggestions to just these two: Strength: Killing power. If you like the Serpent Horde for their killing power, they have nothing on Far Harad (except the Betrayer). The entire army is Strength 4 (or better): Mahud Warriors, camel-riders with impact hits and war spears, half-trolls wielding clubs, and of course, the might Mumakil. If you want something dead, these guys can do it for you, and they'll take pride in doing so. Once again, Robert provided an excellent display board for his force, this time depicting the arid desert landscape that the Mahûd tribes call home in the far south of Middle-earth. Radcliffe, Doug. "The Lord of the Rings, The Battle for Middle-earth II Game Guide. Walkthrough: Evil Campaign". Gamespot. CBS Interactive. Straubhaar, Sandra Ballif (2006). "Saracens and Moors". In Drout, Michael D. C. (ed.). The J. R. R. Tolkien Encyclopedia: Scholarship and Critical Assessment. Routledge. pp.588–589. ISBN 1-135-88034-4.Mahud Raiders. Mahud Warriors with blowpipes can kite most infantry pretty easily, but they'll have trouble with fast-moving cavalry with bows (aka, Rohan or mounted Rivendell). If they're posing trouble for you, you'll want to give your warriors their own war camels. This does two things for you. First, it allows you to skirmish with infantry even easier: instead of 3"/5" moves plus 12" blowpipes with 4+ shoot (depending on whether you called a Heroic March), you now have 5"/7.5" moves plus 12" blowpipes with 4+ shoot, which makes you nigh uncatchable. Second, it makes it much easier to skirmish with enemy cavalry archers, especially if they win priority (plus you'll have poisoned blowpipes to reroll 1s to wound, great against enemy horses in particular). Third, if you catch the enemy's horses and are able to charge them, your own cavalry do Strength 4 impact hits (which, for almost all mounted cavalry archers, means a 4+ to wound the horse, before we get to the rider). If the mount (or rider) survives, you have a Strength 4 warrior with a war spear (4+ to wound Defense 5-6, 3+ to wound Defense 3-4), which is fantastic. Just make sure they have banner support (or help from friendly Serpent Riders, or preferably both) to help them win as many fights as possible. Gondor described Harad as consisting of Near Harad and Far Harad. Near Harad corresponds loosely with North Africa or the Maghreb, while Far Harad, the vastly larger of the two regions, corresponds loosely with sub-Saharan Africa. Tolkien's own annotated map of Middle-earth, used by the illustrator Pauline Baynes to construct her iconic map, suggests that "Elephants appear in the great battle outside Minas Tirith (as they did in Italy under Pyrrhus) but they would be in place in the blank squares of Harad – also camels." [6] Scheps, Walter (1975). "The Interlace Structure of 'The Lord of the Rings' ". In Lobdell, Jared (ed.). A Tolkien Compass. Open Court. pp.44–45. ISBN 978-0875483030.

Shippey, Tom (2005) [1982]. The Road to Middle-Earth (Thirded.). HarperCollins. ISBN 978-0261102750. As the model is so large and you’ll need a few evenings to assemble it, you might be reluctant to customise. The model does however suit the personal touch. Using green stuff, balsa wood, string, the elephant can be easily and stylishly customised. a b c Magoun, John F. G. (2006). "South, The". In Drout, Michael D. C. (ed.). J.R.R. Tolkien Encyclopedia. Routledge. pp.622–623. ISBN 1-135-88034-4. In southern Harad during the Third Age, there lived beasts of vast bulk thought to be ancestors of elephants, which would be much smaller in size. [1] According to the Red Book, they were bigger than a house.Harad is the immense region surrounding the south of both Gondor and Mordor in the Middle-earth. Here resides the warriors wearing both scarlet and gold and often armed with weapons. Many will train and ride the beasts into battle as a means of both defence and transport. It is almost impossible to kill a Mûmak, as the only way to do so is by shooting it’s eye which requires the capability to stand in front of it without being trampled on. a b J. R. R. Tolkien, " Sigelwara Land" Medium Aevum Vol. 1, No. 3. December 1932 and Medium Aevum Vol. 3, No. 2. June 1934. Tiberius: I've been chiming in this entire series with 500pt lists and see no reason to stop that now! While I looked at running Suladan and a War Mumak with rappelling lines, I could only get 5 Serpent Riders and 5 Haradrim Warriors with bows. So instead, I looked at the Mumak Warleader . . . and found I could get a good batch of warriors and a banner at 500 pts. While Rythbyrt feels like this isn't a good idea (it probably isn't), you can choose who begins in the howdah based on the scenario - and at 500pts, dealing with that Mumak will be dreadfully difficult: Let me start off by saying that we couldhave squeezed a second hero into this list if we'd dropped the Banner and two of the Serpent Riders. But that would have reduced our model count to 18 (which is okay, not great), and also meant taking that hero on foot (either a Taskmaster or a Haradrim Chieftain). Mounting that hero would have meant dropping a second Serpent Rider (so 17 models total). Is a War Leader, 10 warriors with bows in a howdah, and a mounted Haradrim Chieftain with 5 Serpent Riders more competitive than the list I've drawn up? Maybe, but probably not by much (and if we're playing a Banner-VP scenario, I doubt it). southward lay the Ethiop's land, parched hill-slopes and a race burned brown by the heat of the sun."

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