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Magical Kitties Save The Day Roleplaying Game

£13.945£27.89Clearance
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First, no Magical Power could completely overlap another Magical Power. If both powers were being played by different kitties in the same session, I didn’t want one of the kitties to rendered obsolete. Bonus Features could “nibble” a bit on another power’s uniqueness, but the Bonus Features of the other power needed to give it a unique upgrade path. games with roleplaying element s, watched actual play videos, or just think roleplaying games sound like a lot of fun and you want to give them a try, Magical Kitties can be your first step into a larger world. The table gives you more room to write a single-digit number for your player’s kitty’s attributes than it does to write in information about each kitty’s Human and those Human’s Problems. Magical Kitties Power Up! also includes new rules for any series, including thirty-six brand new powers plus new bonus features for the powers you already love. Here are the rules for kitties who can control shadows, create magical art, or eat anything.

Character creation is fast: every kitty needs a Power, Talent, and Flaw. Create your own magical kitty or roll dice to choose your attributes randomly. Super Bonuses, which work the same way, include things like, you and all the other kitties get a bonus die, your entire Kitty Krew can shrug off an Owie, you or another Kitty can shrug off an Injury, one foe takes an extra Owie, etc. Another cool thing about the game which is not touched on in these cheat sheets are the tools we developed for prepping adventures. If you like the adventure design advice and scenario structures I talk about here on the Alexandrian, I think you’ll find this stuff right up your alley: The core structure is that, in addition to their humans having Problems, the hometowns where kitties live also have Problems. Take a hometown Problem and aim it at the human Problem. As the hometown Problem — things like dinosaurs and hyper-intelligent raccoons and fairy feuds — complicates the kitty’s human Problem, you’ll generate the seed for your adventure.

But not all is well in the land of Happily Ever After: Queen Carnelia, the ruler of a land greatly harmed by magic, believes that Fantastica must be destroyed! She has made it her mission to eradicate every last bit of magic that can be found, and her magic hunters prowl the kingdom in secret, disguised as knights, nobility, merchants, adventurers, and even occasionally princesses. If the magical kitties can’t stop them, they will corrupt the source of all magic! Their work has already begun, and monsters and curses plague the kingdoms of Fantastica. Contents In Magical Kitties Save the Day, one player — known as the Game Master (GM) — has a very special role. They describe the world in which the magical kitties live to the other players and, when the kitties take action, they use the rules of the game to figure out what happens next. Each Kitty has three attributes: Cute, Cunning and Fierce. One attribute starts at three, another at two and the last at one. You can assign these yourself or roll them on a table.

The elegantly simple rules system puts the emphasis on storytelling and supports a setting and characters that players are familiar with and love from the start. The second half of the Rulebook includes information mainly meant for the Games Master, though it doesn’t restrict this section to GM’s eyes only like some traditional RPGs do.This adventure is presented as a comic book using a choose your own adventure style format that has you flipping all over the book. Flipping and flipping and flipping. There’s a lot of flipping needed to get to the end of the story. Enough that I worry this book won’t hold up to too many players playing through it (though at this point, all four members of my family have gone through it and so far it’s holding up well enough).

Five new disasters that are specific to River City are also presented including a Blizzard, Magical Myst and Whitewater Rapids. If you put 2 into cunning, your kitty gets to roll 2 dice whenever you try to use that skill. The more dice you get to roll, the more likely you are to get successes. The elegantly simply rules system puts the emphasis on storytelling and supports a setting and characters that players are familiar with and love from the start. Now that you’ve (hopefully) figured out this detailed problem system, the game gets into creating adventures. It gives you a number of really solid Adventure Recipes that are basically lists of story beats. These include things like the Boss Rush, Five Scenes, A Simple Mystery, The Raid and Rescue Operation. Each of these basically gives you a formula that you can fill with problems, foes, challenges, roleplaying, and more.

Vital Stats

So, I bought a copy of Magical Kitties Save The Day for two of my nieces and two of nephews for Christmas. We played the first game remotely, the nieces in Oregon and the nephews in Massachusetts, we split the group into two sets pretty early because of age differences and time zone differences. Below is a letter I just sent my sister, the mother of the nephews. P is eleven, M is nine. You are magical kitties. You have humans. The humans have problems. Use your magical powers to solve their problems and save the day! The book starts off by talking about what the game is and what roleplaying is. Throughout the text are these Kitty Tip call-outs that do a great job explaining why the rules are the way they are, offering additional options and providing some great roleplaying tips and theory. There is a lot of what I would call modern roleplaying advice included, such as talking about when not to roll the dice, player knowledge vs. character knowledge, how to include player input in the resolution mechanic, a discussion on “winning” in RPGs and more.

It isn’t too complicated for children to be able to grasp, but it also stays entertaining for adults – the game that I played during the charity convention was all adults, and I had a great time. It is really all-ages friendly (not just for kids). I was the GM when we played and I found that the adventure included in the River City book was a mixed bag. While it features an interesting story, it’s not written in a way where you can just sit down and run it from the book. Instead of presenting a step-by-step walkthrough, which is what I expect from an introductory adventure, it throws your right in assuming you’ve already mastered all the rules.Since Magical Kitties Save the Day is an all ages game, everyone should be able to join in the play and have fun.

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