276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Chaos Knights: Knight Abominant/Rampager/Desecrator

£20.995£41.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Compounding this is the limited access Chaos has to “relevant” small Battalions. In Imperium, a Loyal 32 (2 Company Commanders, 3 Infantry squads) and a Graia Rusty 17 (Two Tech-priest Enginseers and 15 Skitarii) make a perfect complement to filling out the rest of your army with Knights – both Battalions add something to your list (highly mobile troops from the Guard, anti-psychic + Knight repair from Graia) and come in at a bargain price (345pts total for the combined barest bones versions). Chaos has cheap Battalions, but they aren’t nearly as helpful. You can certainly do a very cheap Daemon Battalion, but it doesn’t add that much to the Knights. The Spiky 17 (Red Corsairs Battalion) adding 8 CP is great, but it’s 315 points at its very cheapest (more if you want some actual relevant units), and 15 1-wound models with boltguns don’t do a lot for you strategically. Warp-Haunted Hull – The Warlord can deny one power per psychic phase, and if it takes mortal wounds from a psychic power, roll a D6 for each wound; on a 5+ it doesn’t lose a wound. FAQ Changes. Several post-Nephilim FAQ changes tweaked the faction. The Stratagem A Long Leash can now be used in either player’s Command phase, while Aura of Corruption got cheaper on War Dogs and more expensive on Tyrant-Class models. The biggest of these however was the adjustment to Storm of Darkness. We all saw this one coming, but having to do the Storm action in your own Morale phase makes it much less brokenly good (though it’s still decent). It’s worth noting with this change you can only ever score 12 points on this secondary since you don’t score at the end of the game. Just like Imperial Knights, Chaos Knights get a varying amount of CP from the Superheavy detachment depending on how many TITANIC units are in them. 3 War Dogs gives you 0, at least 1 TITANIC Knight gives 3CP and 3 TITANIC units gives you 6CP. Chaos Knights want to be in full detachments quite a bit more than Imperials do, so you’ll want to consider a detachment of two War Dogs and a larger Knight. Traitoris Ambitions (Faction Traits)

Khornate Target: It’s some kind of shield, we think? Which is ironic, because this turns off both your invulns and those of anything you’re fighting once per game. This is absolutely horrendous for your opponent when it’s good, and is exactly the kind of relic you want to flex to when the time is right. Tyrannical Court: Extra Warlord Traits. Good, but a lot less good than in Imperials because the traits are less powerful. Don’t miss all the new Chaos Knights Datasheets, Abilities, and Bonds rules for their updated 9th Edition Warhammer 40k codex.

Harbingers of Dread

Obviously, magnets for this Chaos Knights will be extremely useful for changing your army lists between not just games but new codex books and editions of the rules. Overall – it’s good that we’ve gotten some swift changes, they definitely make things better , opening up the metagame enough that it can actually develop , but if you pinned me down and made me choose I’d say not far enough, and I suspect the clamour for bigger changes will get pretty deafening if GW do choose to hold on till the next quarterly points update. Why would I tell you Shapeways is a good alternative? Most of the renders on there are trash other than a couple vendors, and those ones you pay out the nose for. Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. Piloting mighty walking war engines, bearing terrible armaments from the time of man’s greatness, they were blazing torches in the dark. When the Emperor’s Great Crusade reunited mankind’s lost domains, the Knight worlds pledged their blades to his cause.

Here is how to magnetize the Warhammer 40k Chaos Knights Desecrator model and future-proof it against upcoming changes! Rob: For my money, the Abominant seems like a trap – you don’t get enough value out of it offensively (the gun in particular seems to mostly disappoint), you lose Abhor from taking it, and while it’s often very difficult to kill, it doesn’t actually do much but be difficult to kill. A savvy opponent will just ignore it while kneecapping you by taking out the war dogs. Norman’s Chaos KnightsBecause the unit list is so short, we will briefly touch on why various other options don’t currently get there, although honestly a lot of it can be summed up as “this guy”: I ( Wings ) do think that maybe a bit more nuance could have been applied here, as outside of Canis there’s been a very strict formula applied that doesn’t seem to take much account of individual capabilities. I think 60pts on Wardens and Crusaders was probably correct, but others could maybe have gone a tad lighter.

War Dog Executioner: Corrupted Heirlooms, Diabolus heavy stubber, Helm of Dogs, Tzeentch – Mirror of Fates A Chainlord can move the same speed as a Knight and probably won't be shot at because he's standing near a Knight. If the Knight gets charged, he can Heroically Intervene. With good rolls, he can outperform the Knight in combat. Tau take a hit on the Stormsurge (+60pts) and Ta’unar (+105pts). They are more than happy to trade this for the hits on Knights and Eldar, and if you’re the kind of monster who likes unleashing a Ta’unar, it’s probably still fine-ish, and less likely to get instagibbed by elves. Exorcists go up (+30pts). It’s in line with other Indirect, but again these could probably have gotten a softer touch.Here’s all the latest on the all the new Chaos Knights rules updates and points changes for Warhammer 40k. We are going to show you everything, including the sprues, bits, and, of course, the size. That way, you can decide if this is worth your hard-earned hobby dollars. Future Proof Your Minis: How to Magnetize Chaos Knights Desecrator War Dogs aren’t valued in their own right, being solely useful as detachment filler. This tends to drive people towards the Moirax, as it’s very cheap.

Chaos Knights saw their 9th edition Codex finally release just a month and a half prior to the Nephilim changes, and had just hit competitive play when a wave of major changes hit. As a result of being a very new release, the faction itself wasn’t changed much, but many of the game-wide changes have large impacts on the faction. Stratagems: There is a lot of utility in the Chaos Knights stratagems, from giving invulnerable saves, to allowing your units to pass through walls.

Chaos Knights Dread Households

Skyreaper Protocols: Covered earlier, gives a Helverin War Dog re-rolls against fliers. Very good if you have one in your list, but tragically worded so it doesn’t cross-apply to Moiraxes. Daemonic Guidance System: Shoot a shieldbreaker missile at a character without LOS. This would only really be good if Tyrant Castellans popping Trail of Destruction were common. Since they aren’t, it’s terrible.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment