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Yu-Gi-Oh! - Exodia Necross (DCR-020) - Dark Crisis - Unlimited Edition - Ultra Rare

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Use an effect to prevent " Exodius" from being destroyed in battle. For insurance, be sure the card has an added effect to prevent battle damage. (e.g. " Necro Defender", " Zero Gardna", " Waboku", etc.) Have "Dark Magician of Chaos", 3 " Cyber Valley", " Spell Economics" and " Dimension Fusion". Have the 3 "Cyber Valley" and the "DMoC" Banished. Activate " Spell Economics". Activate "Dimension Fusion" to Special Summon "DMoC" and the

Since you need fewer than 1000 Life Points to activate it, you need cards like " Wall of Revealing Light". The main card, " Exodia the Forbidden One", is one of the first five Effect Monsters ever to be released and the first card to have an alternative victory condition. Cards like " Necrovalley", " The End of Anubis" and " Imperial Iron Wall" are also good options to make the Exodia's parts stay on the Graveyard. Use " Spirit Barrier" with " Exodia Necross" so that you take no damage.

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The next such incarnation is " Exodius the Ultimate Forbidden Lord", which provides an alternate method of winning with "Exodia". It is also the only card that supports the "Forbidden One" archetype. Players can activate Spell& Trap Card effects that destroy monsters, but " Exodia Necross" will not be destroyed by them. Some cards, such as " Legendary Six Samurai - Shi En" and " Naturia Barkion", can prove to be a threat to your stalling engine and will have to be dealt with. Cards like " Dark Hole" and " Lava Golem" are effective ways to get rid of them. Use " Spirit Barrier" so Exodia Necross nether can be destroyed by battle or take battle damage from battles.

Reveal " Quintet Magician" using " Future Fusion" to send all five "Forbidden One" monsters to the Graveyard so that you can activate "Contract with Exodia". Contract with Exodia: When you activate " Contract with Exodia", and your opponent chains " Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon " Exodia Necross", but "Exodia Necross" is then destroyed because of its effect.

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If you use " Safe Zone" on "Exodia Necross", it cannot be targeted or destroyed by your opponent's card effects. Even if "Safe Zone" is destroyed, "Necross" will not be destroyed by its effect. During your Standby Phase have " King Tiger Wanghu" and " Card of Safe Return" Face-up on your side of the field and " Destiny Hero - Departed" in your Graveyard. "Departed" is Special Summoned to your opponent's side of the field and you can draw one card due to the effect of "Card of Safe Return". "Departed" is destroyed by the effect of "Wanghu" but Special Summons itself again during the same Standby Phase. This will cause an infinite loop. Repeat this until you get all the 5 Pieces of Exodia in your hand.

While many people refer to the "Forbidden One" cards as "Exodia" cards, only "Exodia the Forbidden One" (the head) is part of this archetype. To Draw all five pieces of Exodia in the one turn, continually tribute a " Manticore of Darkness" to revive another using their effect while " Card of Safe Return" is active. This allows you to continually draw cards until you Draw all five pieces. Some cards that go great with this loop are " Foolish Burial" and " Infinite Cards". "Foolish Burial" gets one of the " Manticore of Darkness" to your Graveyard and " Infinite Cards" makes you not have to discard when you draw. In addition, there is " Exxod, Master of The Guard" which greatly resembles "Exodia", though without an automatic win effect or any relationship or effect involving the Exodia archetype. In the same vein as "Necross" being the Zombie counterpart of "Exodia", "Exxod" resembles a completed, though still sealed, "Exodia". Samsara Kaiser (recommended at least one at the beginning of the loop, you can start even without it, but will be impossible to continue if you don't draw it) This can only be declared 20 turns after Final Countdown is activated. If "Final Countdown" is initially negated, the only way to declare a Final Countdown Victory is to retrieve "Final Countdown" from your Graveyard (or having another copy), activating it (provided you have 2000 Life Points to spare), and wait the applicable 20 turns. Thus, including cards that can negate attempts to destroy "Final Countdown" is a wise idea.Mysterious Puppeteer (not necessary to start the loop but it is essential to draw it soon as it will make any Summon costless)

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