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Warhammer 40K Necrons Royal Court

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For every third Dynastic Epithet, increase model’s Crusade points by 1 and it gains one of the associated abilities. After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols below to each of the first five battle rounds, and note this down secretly on your army roster. DYNASTIC AGENT and C’TAN SHARD models do not prevent other NECRONS units from gaining a Dynastic Code, but they do not themselves ever gain one.

Awaken Ancient Machinery (Action): At the end of your Movement phase, one or more NECRONS CORE or NECRONS CANOPTEK units from your army can start to perform this action. Each unit from your army that starts to perform this action must be in range of a different Ancient Machinery objective marker. A unit cannot start this action while there are any enemy units (excluding AIRCRAFT) in range of the same objective marker. The action is completed at the end of your next Command phase, provided the unit attempting that action is still within range of that Ancient Machinery objective marker. Use brighter metallic colors, such as Ironbreaker or Runelord Brass, to highlight raised areas on the armor, weapons, and other metallic parts. This adds depth and makes the models visually striking.

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If army has THE SILENT KING, it is your WARLORD. Otherwise, if it has a PHAERON, it is your WARLORD. Otherwise, if it has an OVERLORD, it is your WARLORD. Otherwise, if it has a LORD, it is your WARLORD.

M41 - The Rytak Dynasty fought with the Kayra Dynasty with their Deathmarks. Both worlds are left leaderless as a result. [8b] M41 - Conquest of Uttu Prime, where Nemesor Zahndrekh fought with Catachans and the Imperial Fists [8b] The sight of these blood-spattered killers advancing unflinchingly is enough to turn the hearts of even the staunchest fighters.While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from Combat Attrition tests taken for that unit. Whatever dregs of personality or intellect this being possessed are draining away, replaced by their mechanistic obsession with endless slaughter. From: The dynasty that a unit belongs to is the dynasty they are from. A unit is from a certain dynasty if they have that dynasty’s name listed on its Faction keyword line.

The goals and personalities of the nobles across Necron dynasties vary greatly. Some may be interested in conquest or extermination of lesser races, others may only act defensively if their territory is intruded upon. Others seek to reverse Biotransference [45b] by using a younger organic race as hosts. [9b] [24a] Others such as the Destroyer Cult have embraced their machine nature and seek to cleanse the galaxy of all life. [9c] [23b] It is also not uncommon for Dynasties to battle one another. [8d] Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1. One or more units from your army can start to perform this action at the end of the Move Units step of your Movement phase if they are within 1" of a Hatchway. This action can be performed by any unit that is not within Engagement Range of any enemy models, even if that unit is being affected by a rule that would normally prevent it from performing actions. The action is completed at the end of your Movement phase if no enemy models are within 1" of that Hatchway. If there are any enemy models within 1" of that Hatchway, your opponent can attempt to prevent the action from being completed. If they do so, roll off with your opponent; each player adds the Strength characteristic of one of their models that is within 1" of that Hatchway to their respective scores. If you win, the action is completed; otherwise, the action fails. If completed, that Hatchway opens (if it was closed) or closes (if it was open).

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