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Codenames Disney - Family Edition Card Game

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During each team’s turn, the Cluemaster gives exactly one clue. One word and one number make up a clue. Cluemasters determine this number by how many cards of their own are related to the clue. The guessers on the team always make at least one guess. Treasure Cards their team is trying to find) to give clues in the form of code words telling their teammates where to find the cards. Be careful! Decipher a code incorrectly and you might help the other team! It's a race to identify all your team's cards first! Choose whether you are going to play the easy (4 x 4 grid) or advanced game (5 x 5 grid) and randomly select a corresponding Key Card. The card should be placed in the card stand so only the two Cluemasters can see it. The blue team has successfully covered up all of their spaces so they have won the game. What’s New With Codenames: Disney Family Edition? On a team’s turn, their clue master can give them a 1 word clue, followed by a number. The clue can be anything except a word on the grid (if playing with the text side of the cards). The number that follows is how many cards the clue refers to.

While your clue must have just one word and one number, the number part may vary. Cluemaster keeps a straight face Each team takes a turn. A Cluemaster gives one-word clues to the teammates, and they make guesses. The clue the Cluemaster gives relates to one or more of the Treasure Cards on the table. Teams try to guess which card or cards their Cluemaster has referred to with a clue. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children. All word play is allowed. For instance, you can use the word knight to lead teammates to a picture of a sky with moon and stars, OR a picture of a medieval warrior dressed in armor. If you have a group of friends who love Disney, or you have a family with enough players for a good game of Codenames (4 or more), then I highly recommend Disney: Codenames. I don’t think you really need to own it as well as another version, although you can pair it nicely with Codenames Duet if you and your partner are big Disney fans.

Game Play

You can also say “Zero” as the number, which means none of your team’s words are linked to the clue and you can guess as many as you like. This can be good if there are 6 words left, for example, and you cannot link your remaining three, but the one word you definitely don’t want them to guess (the assassin) is easier to separate. Let’s say in this scenario, your team has three words left and they don’t link together at all. Your opponent has one, that is “Arm,” and the assassin is “Shoe.” You could say “Foot Zero.” This then gives the field operatives the chance to eliminate “Shoe” and potentially “Arm” as well, knowing one is the opponent’s card and the other the assassin, and then have a chance to guess the remaining three on their side. Quantum of Solace Words are hidden in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and n game over card that will cause you to lose the game immediately if you guess it Create a grid with the picture/word cards equal to the grid size you chose. Players can choose to either use the picture or word side of the cards. It is recommended that you only use pictures or words, but it shouldn’t affect gameplay if you choose to use both.

Each game will use one Key Card that shows the location of the Treasure Cards for each team. The Cluemasters choose a Key Card randomly and place it (any side up) on the stand between them. DO NOT let teammates see the Key Card. After a Cluemaster gives a clue, their teammates try to figure out what it means. They can debate it among themselves, but the Cluemaster must keep a straight face. Codenames is a game played by 4 or more players in which players are split into two teams, red and blue, and guess words based on clues from their teammates. [2] One player from each team becomes the spymaster, while the others play as field operatives. [3] The end goal is to place all of the team’s agent tiles. After a Cluemaster gives a clue, teammates try to guess which card or cards their Cluemaster alluded to with the clue.For example, if your Cluemaster says WATER: 2, you can make as many as three guesses, provided you get the first two guesses correct. This does not make much sense on your first turn, but later in the game it could be very useful. If they make a mistake, they either place out a blank tile (if no team owned the card) or a tile of their opponent’s colour! Worse – the turn prematurely ends, meaning they can’t continue to guess. The game is won when either team manages to place all of their coloured tiles. Should any team accidentally guess the assassin word, the game immediately ends with a loss for that team!

Final Score: 3 Stars – It’s exactly what you would expect with a Disney re-theme of Codenames, however linking the cards together is more difficult than you might expect.

Cluemaster’s job is to think up a clue related to one, or some of the cards your team is trying to guess. A clue consists of one word related to your cards and one number to tell how many are related. Team members can stop guessing at any time, but typically you want to make as many guesses as the Cluemaster indicated. You might even want to guess one more. The maximum number of guesses a team may make is one more than the clue indicates. If the Cluemaster gives "zero" as the number part of the clue, the usual limit on guesses does not apply. Players may guess as many cards as they want (as long as they keep guessing right, of course), however, they still must guess at least one card. If a player touches a card that belongs to the other team, the card is covered by the rival team's Cover Card. This ends the turn. Agents, your mission briefing begins here. From now on, everything you thought you knew about the world was a lie. There are spies among us and they are not hiding in the shadows, but in plain sight all around you.

Cluemasters should not appear to be staring at one part of the table, and they must never touch or point toward the cards on the table after they have seen the Key Card. Codenames: XXL was released in June 2018, Codenames: Pictures XXL in November 2018, and Codenames: Duet XXL in May 2019. They are all the same as their respective original games, except for the fact that they use a larger format and double-sized cards. [5] For a clue the Cluemaster has decided to use “crown 2”. This clue is referencing the two cards in the bottom right corner as they both are wearing a crown. If you have every played Codenames before, you can skip down to the next section as, for the most part, nothing has changed. The cards are two sided, with pictures on one side and text on the other.Their turn ends when they guess wrong, decide to stop (after at least one guess) or when they have made the maximum number of guesses according to game play, which is the number given by the Cluemaster plus one. Each team will choose one player to be their Cluemaster. The two Cluemasters should sit next to one another so they can both see the Key Card at the same time. Teams take turns, beginning with the starting team. On your team's turn, your Cluemaster gives a one-word clue and the teammates may make one or more guesses. The clue the Cluemaster gives relates to one or more of the Treasure Cards on the table. I know some Disney films, primarily Pixar ones, but also a few of the older classics. I probably recognise 60% of the artwork and 40% of the words in Codenames: Disney. It supports both words and pictures which I really like. I am a much bigger fan of original Codenames with words than I am of Codenames: Pictures - but in Disney, playing with pictures is definitely the most fun for me. Codenames: Disney works off the same Codenames system that we all know and love. Players split into two teams, each of which has a code master. A grid of words (or pictures, as all the cards are double-sided) is laid out for all players to see. Following this, a small secret grid is placed so only the two code masters can see it. This grid will tell the code masters which of the words are the ones their team has to guess, which belong to the other team, and which is the dreaded assassin.

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