276°
Posted 20 hours ago

Batman: Dark Allegiances

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Cheap Cultists: A Helot Cult will easily outnumber their foes as they’ll have a bunch of 45- or 50-credit gangers running around, making it easy for the Cult player to make all the moves they need to to win games. It should be noted that in this volume only the ThunderClan apprentices were given a section to themselves.

This story doesn't just kindle the idea of fascist infiltrators but lets it roar to life as Batman with a noirish feel, as many detective movies of the era were like, takes it to the ultra-right by suspecting corrupt politicians, and gangsters, some of them taking on the appearance of noted characters from his rogues' gallery in the form of an alternate Two-Face and Joker. I did like his costume, which is still dark and fearsome as well as powerful with his great weapons at his disposal. He shined, ironically, in this dark story as well as a good share of allies like Catwoman, who in this case I hoped was an original creation but wasn't. She still looked hot, probably the skimpiest outfit I've seen a Catwoman wear. Also, an odd turn for Alfred Pennyworth. Batman: Dark Allegiances is an Elseworlds graphic novel published by DC Comics in 1998, written and penciled by Howard Chaykin. Politically Incorrect Villain: The story's equivalents of the Joker, Two-Face and Penguin are white supremacists. Spotfur-spotted tabby she-cat (mother to Bristlekit, an orange-and-white tabby she-kit, Stemkit, an orange tabby tom, and Graykit, a white tom with gray spots)Tawnypelt-tortoiseshell she-cat with green eyes (mother of Rowanclaw's kits, Tigerkit, Flamekit, and Dawnkit) The Apprentice's Quest • Thunder and Shadow • Shattered Sky • Darkest Night • River of Fire • The Raging Storm This comic issue, event, or limited series takes place in its own separate continuity as an Elseworlds story; although it may exist within a larger Elseworlds continuity as part of its series. This includes both titles with the Elseworlds Logo, and titles retroactively declared as Elseworlds Stories.

Also important to know – incomplete forms will not get you posted on the Allegiances. If you send me a form that doesn’t have one of the required sections filled in (everything other than the final section, the one without a red star beside it), then you will not appear on the allegiances until you send me a completed form.

Scrabble Tools

The Rise of Scourge • A Shadow in RiverClan • Winds of Change • Exile from ShadowClan • A Thief in ThunderClan As far as threats from the past go, it’s safe to say that there is only one kind of villain that seems to get Batman giddier to fight than Nazis… Batman: The Brave and the Bold #6 The Power of Chaos: Helot Cults have access to Wyrd Powers, Dark Rituals, and may even get granted a Chaos Spawn, which can be an unholy terror on the battlefield. While these secrets are forbidden for every other gang, the Cults of the Eight-fold Path may use them to their advantage. We’re gonna leave the final two alone for now; Dark Shield is already in a good place, and Assail is so, so, so bad that we can’t even fathom what we’d need to do to it beyond fully scrap the power and replace it with something else. If you’ve got any ideas for that clunker, let us know!

And if I continue to forget to put you on the list, nag me and badger me all you want with comments. I am a forgetful person, and I will definitely not mind your constant reminders. Recommended Equipment: Grenade Launcher, Heavy Stubber, Mesh Armor. If you go with the Heavy Stubber, grab Suspensors from the Trading Post at your earliest convenience. But if you submitted your form within the month and it isn’t the first of the next month yet, do not ask me why you aren’t on the list yet. I will likely ignore your comment, or tell you to read the instructions. Or you can make a convincing heavy, with Nerves of Steel and a Heavy Stubber. Nerves of Steel is great for an Unwieldy character, as the fighter can’t both get up and shoot in the same activation. Lost Stars • The Silent Thaw • Veil of Shadows • Darkness Within • The Place of No Stars • A Light in the Mist

Tropes:

They are able to Group Activate in the same manner as other champions, so they’ll be able to bring a bit of muscle with them should they decide to venture out – just don’t expect them to deal too much damage on their own! There is an Elseworlds story element that Batman wasn't born into wealth and privilege, but his parents still died in tragic circumstances for standing up against evil. Bruce with his intellect becomes a self-made millionaire working alongside the Democratic US Government run by FDR. Taking tech that hasn't been accepted by the government to wage war on corrupt and virulently criminal elements like Nazis. Batman is not just criticized for being a vigilante but also for being an immoral element against the ultra-right. This was a time when liberals had their fascist boogeymen, who did hold a level of influence but not as viciousness or success. Mostly it was a strong sense of isolationism, letting the radicals and reactionaries of the world destroy each other while America lives in peace. The America First movement as it was known, with prominent Americans like Charles Lindbergh, Henry Ford, Walt Disney, William Randolph Hearst, and so many others encouraged isolationism. Calling out liberals as communists or warmongers. It should be noted that in this volume only the ThunderClan apprentices were given a section to themselves; however, Crowpaw's description appeared with his apprentice entry due to his importance to the plot in this book. Poppyfrost—tortoiseshell she-cat (mother to Cherrykit, a ginger she-cat, and Molekit, a brown-and-cream tom) Helot Cultists get access to a couple of cool Chaos gribblies, because of course they do! Chaos Spawn (Punishment/Reward)

Despite its regrettable randomness, the Chaos Spawn is still an extremely fearsome monster. It’s completely immune to pinning, and will wreak havoc during a Necromunda battle. The good thing about a Chaos Spawn is that they’re completely free during a campaign! The bad thing is that your gang will have to completely fail a Dark Ritual roll, and sacrifice a randomly determined fighter to get one. If that sacrificed fighter is a regular Cultist, then whatever! Cool! But if you end up sacrificing a Cult Disciple instead, this loss can really hurt, as there is a chance your brand new Spawn will simply run the hell away after a battle and never return. Having one of these monsters around is dangerous, and the Spawn might take it out on your gangers after a battle, too. Cunning and Ferocity are the skill-sets that Helot Cults draw from primarily, lending them an air of sneakiness mixed with undeniable tenacity. Cult Witches are the exception, focusing instead on Savant and their own special Wyrd Powers. Once per round, can activate two fighters instead of one, regardless of Group Activation ability and distance apart. Likewise, the movies are a whole other universe. Christopher Nolan’s trilogy seems to endorse mass secret surveillance as well as police hordes gleefully marching with their batons in the air to beat up civilians – which of course no democratic government would ever support, right? Anyway, it’s not as if anything in The Dark Knight Rises really makes sense.

Wordle Helper

Maddening Visions is so close to being fun and good, but it suffers from some poorly written timing – it doesn’t feel right to have the proper response to a gibbering Witch waltzing into your midst be “just walk away and ignore them!” We’re not gonna go crazy with this one (ha), we’re mostly just changing when the trigger occurs. Khorne’s Boons are going to be generally useful to most Helot Cults, most of the time. We’re not the math guys, but we know that having even a single reroll at a key time can make all the difference, and Khorne helps you cheat in that critical bit of damage once every single round. Extra offense on your Demagogue and Chaos Spawn isn’t too bad, either! We want to see Levitation and Warp Strength as viable options, but the Witch is frail and anyone casting these powers on themselves are going to be down an action when they try to use them. So, we’re opening them up to allow them to be cast on nearby friendly fighters as well. Since we don’t want floating Warp-crazed Cult Disciples to be too oppressive, we’re removing the Unpinnable clause from Levitation. The Witch is… odd. They’re champions, and you can add a single one to your gang roster in addition to your normal pair of Cult Disciples when you create your gang, but they’re statted like most house juves, with 5+ Weapon and Ballistic Skill. The idea is that they’re also a Helot Cult’s access to Wyrd Powers, but they’re also not the most ideal platform to take advantage of many of them, with Dark Shield being the sole exception.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment