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Magic The Gathering The Brothers’ War Retro-Frame Commander Deck - Mishra’s Burnished Banner (Blue-Black-Red) & The Brothers’ War Bundle, 8 Set Boosters

£9.9£99Clearance
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About this deal

There are a lot of artifacts that sacrifice permanents for an effect. Unfortunately, there are a bunch of them that create mana as a result of this. Ashnod can’t copy those abilities, because if the ability produces mana, it counts as a mana ability. However, here are a few artifacts that do something cool without making mana: finishers; Traxos, Scourge of Kroog, Hellkite Igniter, Blast-Furnace Hellkite, Metalwork Colossus, Glint Raker This is a pretty simple swap. We’re taking out some of our worst lands and putting in better ones. Academy ruins is the clear MVP here, allowing us endless recursion possibilities. You can go much further with upgrading the land base, but these are the first three substitutions I’d make. This card also works quite nicely with our Hellkite friend’s Artifact Offering ability, giving it a massive discount. The Hellkite itself costs so much in the first place because it’s just really mean, hitting for ten in the air by itself and making all combat math just miserable for defending players who aren’t you. We have also made schematic cards that are their own unique pieces of Magic's history. Each of the 63 schematic cards has 500 serialized versions. Each serialized card is numbered from 1 and 500 and appears on a double rainbow version of our traditional foil:

Mishra’s ability will trigger again and create a new Bloodthirster, effectively getting around the restrictions that Bloodthirster has

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draw; Audacious Reshapers, Muzzio, Visionary Architect, Glint Raker, Jhoira, Weatherlight Captain, Padeem, Consul of Innovation, Expressive Iteration, Thirst for Knowledge, Fact or Fiction, Thoughtcast, Ichor Wellspring, Idol of Oblivion, Mnemonic Sphere, Smelting Vat, Hedron Archive / Dreamstone Hedron lol In their wildcard slots, approximately 24% of The Brothers' War Set Boosters contain an extra retro or schematic artifact as well.) Serialized Cards Other vehicles normally have more power and toughness than they would if Mishra made of 4/4 copy of them. I left out most of these cards. You can include as many as you want, but the smaller vehicles benefit the most from Mishra, since they are usually balanced around having the power and toughness printed on the card. Pitiless Plunderer, Revel in Riches, Ruthless Technomancer - It’s hard to imagine a game of EDH nowadays where people aren’t utilizing Treasures to their advantage. We can’t fault people for slotting these cards as upgrades - staples are staples for a reason - but when trying to make changes to stay within the lowest power level we have on our server, including several best in slot considerations is likely not the way to go.

Mishra + Chromatic Orrery + Aggravated Assault = infinite combats (might be too expensive for this though) Urza and Mishra have built enormous war machines for their struggles, and you can see all sorts of these constructs on the mech basic lands. There are ten mech lands, two for each basic land type:

Hand Me Downs

If you are truly getting cards at random, it’s still great value. But if you have a way to control what’s in your graveyard at all, you can make it wildly overpowered. mana;37lands and Sol Ring, Wayfarer's Bauble, Arcane Signet, Dimir Signet, Fellwar Stone, Mind Stone, Rakdos Signet, Commander's Sphere, Cursed Mirror, Hedron Archive, Machine God's Effigy, Thran Dynamo, Dreamstone Hedron Surprisingly, there are not very many cards from this new set that work very well with this specific strategy. I supposed you could play any of the non-creature artifact cards for it, but there are no vehicles and a fairly small number of relevant other cards. However, these four seem like they would be interesting: Wildcards of any rarity, including an opportunity to open The Brothers' War Commander cards, Jumpstart Booster rares, Transformers cards, or retro artifacts and retro schematics Powerful and varied synergies between the cards. A decent number of good tutors. Good mana curve. Has an efficient and consistent way to win on turns 10-12 (level 7) or 7-9 (level 8). Some social rules — like no mass land destruction, no consistent combo wins — still exist.

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