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Games Workshop - Warhammer 40,000 - Leagues of Votann: Grimnyr

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A powerfully built male dwarf in chain mail armour, his muscular body festooned with scars and tattoos, his remaining hair in an orange crest. He carries the great axe Dreugidum (Waraxe of Doom) [1a] Strictures Gylfaginning, Grímnismál (introduction, 47, 49), Hallfreðr vandræðaskáld's lausavísur (9), Eilífr Goðrúnarson's Þórsdrápa (3), Húsdrápa (1), Rǫgnvaldr kali Kolsson' s lausavísur (7), þulur, Óðins nǫfn (1) Those who climb the ranks of the Einhyr may one day become Champions. These noble warriors are clad in modified exo-armour fitted with mass-drivers and armed with vicious close combat weapons. They function as living battering rams, pulverising anything that gets in their way. Brôkhyr Iron-master

Müllenhoff suspects stanzas 37-41 to have been interpolated, and Edzardi thinks they may have come from the Vafthruthnismol. Snorri closely paraphrases stanzas 37-39, and quotes 40-41. Arvak ("Early Waker") and Alsvith ("All Swift"): the horses of the sun, named also in Sigrdrifumol, 15. According to Snorri: "There was a man called Mundilfari, who had two children; they were so fair and lovely that he called his son Mani and his daughter Sol. The gods were angry at this presumption, and took the children and set them up in heaven; and they bade Sol drive the horses that drew the car of the sun [fp. 100] which the gods had made to light the world from the sparks which flew out of Muspellsheim. The horses were called Alsvith and Arvak, and under their yokes the gods set two bellows to cool them, and in some songs these are called 'the cold iron.'"] Another model in the Character Department, the Brôkhyr Iron-master is here with a crew of Ironkin. Space Marine Techpriests might want to take a few notes from this member of the Leagues. Grimnyr Grimnir is portrayed as a muscular Dwarf, his body covered with tattoos and ritual scars, wearing the spiked orange crest and exotic jewellery of a Slayer. He is clad in chain mail and is armed with the axe Az-Dreugidum (“Waraxe of Doom”). [1a] Symbol [ ]Snorri quotes this stanza, which concludes the passage, beginning with stanza 25, describing Yggdrasil. If we assume that stanzas 27-34 are later interpolations--possibly excepting 32--this section of the poem reads clearly enough.] Odin ( Old Norse Óðinn) is a widely attested god in Germanic mythology. The god is referred to by numerous names and kenningar, particularly in the Old Norse record. Now I am Odin. Once I was the Terrible One, the Thunderer, the Wakeful, the Shaker; I was the Wanderer and the Crier of the Gods; I was Father and Bewilderer and Bringer of Sleep. All these names are one name; they are names for none but me.’ The woman fostered Agnarr, and the man looked after Geirröd, and he gave him good advice. When spring came, the peasant gave them a boat. But when the old woman led them to the beach, the man spoke to Geirröd. Hashut - Horned Rat - Khakkekk - Kka - Kweethul Gristlegut - Malal - Mermedus - Necoho - Screaming God-Child - Zuvassin

Lord Grimnyr : This model can attempt to manifest one additional psychic power in each of your Psychic phases.The first line in the original is, as indicated in the translation, too long, and various attempts to amend it have been made. Heithrun: the she-goat who lives on the twigs of the tree Lærath (presumably the ash Yggdrasil), and daily gives mead which, like the boar's flesh, suffices for all the heroes in Valhall. In Snorri's Edda Gangleri foolishly asks whether the heroes drink water, whereto Har replies, "Do you imagine that Othin invites kings and earls and other noble men, and then gives them water to drink?"

King Geirrod had a son ten winters old, called Agnar after his brother. Everyone loved him: his father, the king; the retainers and their ladies; the servants in the court. When he saw how Grimnir was suffering, he suffered with him. And when everyone else in the hall was drunk and snoring, Agnar approached Grimnir and offered him a brimming horn. He said his father was wrong to torture Grimnir without cause.

Einhyr Champion

Prose. The texts of the two manuscripts differ in many minor details. Hrauthung: this mythical king is not mentioned elsewhere. Geirröth: the manuscripts spell his name in various ways [fp. 86] Frigg: Othin's wife. She and Othin nearly always disagreed in some such way as the one outlined in this story. Hlithskjolf ("Gate-Shelf"): Othin's watch-tower in heaven, whence he can overlook all the nine worlds; cf. Skirnismol, introductory prose. Grimnir: "the Hooded One."] Geirröd, on the other hand, went up to the village and the young boy was received well. His father, however, was dying. Then Geirröd became king and was known as a good man. Odin and Frigga watches from Hlidskjálf Himinbjorg ("Heaven's Cliffs"): the dwelling at the end of the bridge Bifrost (the rainbow), where Heimdall (cf. Voluspo, 27) keeps watch against the coming of the giants. In this stanza the two functions of Heimdall--as father of mankind (cf. Voluspo, 1 and note, and Rigsthula, introductory prose and note) and as warder of the gods--seem both to be mentioned, but the second line in the manuscripts is apparently in bad shape, and in the editions is more or less conjectural. Glitnir ("the Shining"): the home of Forseti, a god of whom we know nothing beyond what Snorri tells us: "Forseti is the son of Baldr and Nanna, daughter of Nep. All those who come to him with hard cases to settle go away satisfied; he is the best judge among gods and men."

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